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-
- Bob's Garden
- --------------
-
- Version : 1.1
- Date : 15/12/93
-
-
- This game is for those of you old enough to remember the classic arcade
- game Mr. Do! which was around the arcades about ten years ago. I've tried to
- make it as faithful to the original as memory permits (It was removed from
- our arcade years ago)
- It should work on all Amigas, and has been tested on an A500, A500+ and an
- a4000/030.
-
-
- Instructions
- ------------
- I can't remember the original plot (was there one ?), but following on from
- Digger (Bob 1), the story unfolds...
-
- After ridding the neighbourhood of aliens from the planet Graaf Pooky, Bob
- was looking forward to some relaxation time. Bob was enjoying himself. He was
- sat in a deckchair, sipping some strawberry cordial through a straw with a
- knotted hankerchief on his head, protecting his small bald spot.
-
- Suddenly, Bob heard a noise and saw a group of aliens from the planet Mord
- attacking his prized garden. They were attempting to steal all of his fruit!
- Back on their home planet, the aliens are running out of food, so they are
- attempting to borrow a cup of cherries off Bob, unfortunately they forgot to
- ask Bob first! This was too much for Bob, so he ran immediately to action,
- forgetting his flamethrower, Bazooka and even his bicycle pump. All he had
- was a machine for producing special balls, which he had invented yesterday.
- The balls are special, as they never lose momentum. You drop it from a high
- height, and it will bounce back to that same height, overcoming air friction
- in the process. The only problem was that the more the ball bounces, the
- colder it gets, and contact with a warm surface (26°C or above) causes the
- ball to violently explode. Bob isn't worried, as he was wearing Asbestos
- gloves while sunbathing. (His hands are very sensitive to sunlight)
-
- Bob has invented a wonderous fertilizer which he uses on his garden, this
- means that his apples grow to Bob size, and the cherries grow to the size of
- ...err...very large cherries. The fertilizer has a strange effect on the
- grass, causing it to grow two feet high, and a variety of different colours!
- The grass grows so thickly that his magic ball can actually bounce of an un-
- flattened patch of grass.
-
- Bob's garden is situated on a hill, so that if there is no grass below an
- apple, it will go rolling down the hill, killing anything in its path.
-
- Bob noticed three distinct type of aliens:
- 1) Worker aliens (Dinos and Diggers)
- 2) Extra guardians (Mr Crocs)
- 3) Extras
-
- The Extra aliens are the leaders, overseeing the collecting of the cherries
- by the worker aliens. The Extras get hungry doing their work, and are partial
- to the occasional apple. So if hunger strikes one will appear and chase after
- Bob, eating apples on the way (Apples make a nice appetizer, with Bob as the
- main course)
-
- The worker aliens emerge from a hole in the centre of the screen, and been
- the timid sort, will only walk on flattened grass, (They're afraid of
- standing on worms and other such creepy crawlies) and won't eat apples. (They
- don't like foreign food) Although if a worker gets annoyed it will turn a
- strange shade of pink and trample on everything in sight, heading straight
- for Bob. After all of the workers have appeared, a snack will appear in the
- centre of the screen. This belongs to the Extras, and if Bob eats it, an
- Extra will appear along with three Extra guardians, who all have the ability
- to eat apples. The workers enjoy seeing the guardians in action, and so stop
- work to watch.
-
- Bob has four different ways of finishing each level:
- 1) Collect all the cherries - The workers will give up and move onto the next
- patch of garden
- 2) Kill off all the aliens - Bob can collect all the cherries at his leisure
- 3) Kill off one of each of the Extra guardians - The workers will get so
- scared they will abandon the patch of garden (Bob also gets another life)
- 4) Sometimes a diamond will appear - If Bob finds this, the workers will be
- so amazed, they will vacate the area.
-
- The aliens can be killed either by dropping apples on their heads, or by
- throwing your magic ball at them. After the ball has exploded, your machine
- needs a little time to create a new one.
-
- Use a joystick to control Bob.
-
- P - Pause game (press P again to continue)
- Escape - Return to title sequence, or exit game if on title sequence
- Left Mouse Button - exit game
-
-
- On the title screen, move the joystick up, down, left or right to access
- the options screen. Then use up/down to change to a different option, and use
- left/right to toggle the selected option. You can change the number of
- players, turn the sound on/off/effects, change the number of Bob's you start
- with, and set difficulty to one of easy/normal/hard.
-
-
- The begging bit
- ---------------
- If this game appears on any computer magazine coverdisks, I would
- appreciate it if you could send me a copy of the magazine, or at the very
- least, tell me about it.
-
- If you would like to register your copy of this game, then please send
- £5 (UK) to the following address:
-
- Justin Leck
- 26 Fountains Close
- Whitby
- North Yorkshire
- YO21 1JS
- England
-
- In return, you will receive:
- The latest version of this game.
- The Assembler source code (all 146k of it)
- The relevent samples/IFF pictures
- The PD disk version of LECasm, my 68000 macro assembler / Editor
- (LECasm V1.0a) (All you will need to assemble Bob's Garden)
-
- Or alternately, send £10 (UK) to the above address and get the shareware
- version of LECasm instead of the PD version. (LECasm V1.01)
-
-
-
- LECasm contains the following features
- - One of the quickest assemblers for the Amiga (about 2.5 times the raw
- assembling speed of Devpac 2)
- - Small, compact executables (LECed 22k & LECasm 28k, uncrunched)
- - All 68000 instructions
- - Full macro capability (including recursive macros)
- - Linkable / Executable output (XDEF,XREF)
- - Conditional code (IFGT, IFNE, IFC, ELSEIF etc)
- - Uses Motorola oldstyle offsets 10(A0) instead of (10,a0)
- - optional branch optimisations
- - Local labels (.label)
- - Program listing
- - Repeat loops
- - Incdir, include and incbin
- - Editor has full block functions, bookmarks, search & replace, Assemble
- option, jump to assembler error etc
- - Tested on A500,A500+,A4000/030 (should work on all other models)
-
- The shareware version has the following extra features:
- - Even quicker (Raw assembling speed 11% - 34% quicker than PD version)
- - Copper instructions (CEND,CMOVE etc)
- - Support for 68010 (68020 and above to follow shortly)
- - more optimisations & greater control over them
- - Editor supports macros, can change the default directory, delete file
- print file/block (soon to become multi-window)
-
- To illustrate LECasm's speed, here are the assembling times for Bob's
- Garden, on a standard A500 with 2Mb of FAST ram:
- Genim2 33.70 seconds (Devpac 2)
- LECasm1.01 10.52 seconds (Shareware version)
-
- All files to be included were stored in a RAM disk, this includes 47k of
- files which are just INCBINed. Timings were performed by the Amiga, from the
- time the line:
-
- Genim2 Digger.s or
-
- LECasm -w100000 Digger.s
-
- was parsed, to the time taken for control to be returned to the CLI.
-
-
- Software Used
- -------------
- LECasm Shareware version (of course)
- Deluxe Paint III
- Protracker V1.1B
- Tecnosound Turbo Sound sampler
- Amiga Action Replay II
-
-
- The Bob Series
- --------------
- 1) Digger (Dig Dug)
- 2) Bob's Garden (Mr. Do!)
- 3) To be announced
-
-
- The Next Game
- -------------
- Probably an Amiga version one of the following:
- Gyruss, Mappy, Metro-Cross, Mr Do's Castle, Pengo, Star Force, Toy Bizarre,
- Up 'N Down or anything else you would like to suggest.
-
-
- Thanks
- ------
- Bob - The true name of Long John Silver's Parrot. For some reason, the book
- publishers changed it to Captain Flint!!!
- David, John, Mar, Michael, Mike, Neil, Simon for play testing
- John for letting me play with his A4000/030
- Keith for being a good friend (hope you like the game)
-
-