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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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arcade
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bobsgarden
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bobsgarden.doc
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1977-12-31
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8KB
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201 lines
Bob's Garden
--------------
Version : 1.1
Date : 15/12/93
This game is for those of you old enough to remember the classic arcade
game Mr. Do! which was around the arcades about ten years ago. I've tried to
make it as faithful to the original as memory permits (It was removed from
our arcade years ago)
It should work on all Amigas, and has been tested on an A500, A500+ and an
a4000/030.
Instructions
------------
I can't remember the original plot (was there one ?), but following on from
Digger (Bob 1), the story unfolds...
After ridding the neighbourhood of aliens from the planet Graaf Pooky, Bob
was looking forward to some relaxation time. Bob was enjoying himself. He was
sat in a deckchair, sipping some strawberry cordial through a straw with a
knotted hankerchief on his head, protecting his small bald spot.
Suddenly, Bob heard a noise and saw a group of aliens from the planet Mord
attacking his prized garden. They were attempting to steal all of his fruit!
Back on their home planet, the aliens are running out of food, so they are
attempting to borrow a cup of cherries off Bob, unfortunately they forgot to
ask Bob first! This was too much for Bob, so he ran immediately to action,
forgetting his flamethrower, Bazooka and even his bicycle pump. All he had
was a machine for producing special balls, which he had invented yesterday.
The balls are special, as they never lose momentum. You drop it from a high
height, and it will bounce back to that same height, overcoming air friction
in the process. The only problem was that the more the ball bounces, the
colder it gets, and contact with a warm surface (26°C or above) causes the
ball to violently explode. Bob isn't worried, as he was wearing Asbestos
gloves while sunbathing. (His hands are very sensitive to sunlight)
Bob has invented a wonderous fertilizer which he uses on his garden, this
means that his apples grow to Bob size, and the cherries grow to the size of
...err...very large cherries. The fertilizer has a strange effect on the
grass, causing it to grow two feet high, and a variety of different colours!
The grass grows so thickly that his magic ball can actually bounce of an un-
flattened patch of grass.
Bob's garden is situated on a hill, so that if there is no grass below an
apple, it will go rolling down the hill, killing anything in its path.
Bob noticed three distinct type of aliens:
1) Worker aliens (Dinos and Diggers)
2) Extra guardians (Mr Crocs)
3) Extras
The Extra aliens are the leaders, overseeing the collecting of the cherries
by the worker aliens. The Extras get hungry doing their work, and are partial
to the occasional apple. So if hunger strikes one will appear and chase after
Bob, eating apples on the way (Apples make a nice appetizer, with Bob as the
main course)
The worker aliens emerge from a hole in the centre of the screen, and been
the timid sort, will only walk on flattened grass, (They're afraid of
standing on worms and other such creepy crawlies) and won't eat apples. (They
don't like foreign food) Although if a worker gets annoyed it will turn a
strange shade of pink and trample on everything in sight, heading straight
for Bob. After all of the workers have appeared, a snack will appear in the
centre of the screen. This belongs to the Extras, and if Bob eats it, an
Extra will appear along with three Extra guardians, who all have the ability
to eat apples. The workers enjoy seeing the guardians in action, and so stop
work to watch.
Bob has four different ways of finishing each level:
1) Collect all the cherries - The workers will give up and move onto the next
patch of garden
2) Kill off all the aliens - Bob can collect all the cherries at his leisure
3) Kill off one of each of the Extra guardians - The workers will get so
scared they will abandon the patch of garden (Bob also gets another life)
4) Sometimes a diamond will appear - If Bob finds this, the workers will be
so amazed, they will vacate the area.
The aliens can be killed either by dropping apples on their heads, or by
throwing your magic ball at them. After the ball has exploded, your machine
needs a little time to create a new one.
Use a joystick to control Bob.
P - Pause game (press P again to continue)
Escape - Return to title sequence, or exit game if on title sequence
Left Mouse Button - exit game
On the title screen, move the joystick up, down, left or right to access
the options screen. Then use up/down to change to a different option, and use
left/right to toggle the selected option. You can change the number of
players, turn the sound on/off/effects, change the number of Bob's you start
with, and set difficulty to one of easy/normal/hard.
The begging bit
---------------
If this game appears on any computer magazine coverdisks, I would
appreciate it if you could send me a copy of the magazine, or at the very
least, tell me about it.
If you would like to register your copy of this game, then please send
£5 (UK) to the following address:
Justin Leck
26 Fountains Close
Whitby
North Yorkshire
YO21 1JS
England
In return, you will receive:
The latest version of this game.
The Assembler source code (all 146k of it)
The relevent samples/IFF pictures
The PD disk version of LECasm, my 68000 macro assembler / Editor
(LECasm V1.0a) (All you will need to assemble Bob's Garden)
Or alternately, send £10 (UK) to the above address and get the shareware
version of LECasm instead of the PD version. (LECasm V1.01)
LECasm contains the following features
- One of the quickest assemblers for the Amiga (about 2.5 times the raw
assembling speed of Devpac 2)
- Small, compact executables (LECed 22k & LECasm 28k, uncrunched)
- All 68000 instructions
- Full macro capability (including recursive macros)
- Linkable / Executable output (XDEF,XREF)
- Conditional code (IFGT, IFNE, IFC, ELSEIF etc)
- Uses Motorola oldstyle offsets 10(A0) instead of (10,a0)
- optional branch optimisations
- Local labels (.label)
- Program listing
- Repeat loops
- Incdir, include and incbin
- Editor has full block functions, bookmarks, search & replace, Assemble
option, jump to assembler error etc
- Tested on A500,A500+,A4000/030 (should work on all other models)
The shareware version has the following extra features:
- Even quicker (Raw assembling speed 11% - 34% quicker than PD version)
- Copper instructions (CEND,CMOVE etc)
- Support for 68010 (68020 and above to follow shortly)
- more optimisations & greater control over them
- Editor supports macros, can change the default directory, delete file
print file/block (soon to become multi-window)
To illustrate LECasm's speed, here are the assembling times for Bob's
Garden, on a standard A500 with 2Mb of FAST ram:
Genim2 33.70 seconds (Devpac 2)
LECasm1.01 10.52 seconds (Shareware version)
All files to be included were stored in a RAM disk, this includes 47k of
files which are just INCBINed. Timings were performed by the Amiga, from the
time the line:
Genim2 Digger.s or
LECasm -w100000 Digger.s
was parsed, to the time taken for control to be returned to the CLI.
Software Used
-------------
LECasm Shareware version (of course)
Deluxe Paint III
Protracker V1.1B
Tecnosound Turbo Sound sampler
Amiga Action Replay II
The Bob Series
--------------
1) Digger (Dig Dug)
2) Bob's Garden (Mr. Do!)
3) To be announced
The Next Game
-------------
Probably an Amiga version one of the following:
Gyruss, Mappy, Metro-Cross, Mr Do's Castle, Pengo, Star Force, Toy Bizarre,
Up 'N Down or anything else you would like to suggest.
Thanks
------
Bob - The true name of Long John Silver's Parrot. For some reason, the book
publishers changed it to Captain Flint!!!
David, John, Mar, Michael, Mike, Neil, Simon for play testing
John for letting me play with his A4000/030
Keith for being a good friend (hope you like the game)